FunPlus Appoints Josh Burns as Sr Director, Business Development for the North American Market

FunPlus Appoints Josh Burns as Sr Director, Business Development for the North American Market

Experienced mobile gaming leader will drive FunPlus’ partnerships, with a focus on North America

FunPlus, a leading independent mobile game developer and publisher, today announced that it has recruited mobile gaming expert Josh Burns as its Sr Director, Business Development for North America. Thanks to his extensive industry experience, Josh will support the FunPlus brand in helping drive revenue and distribution growth through key partnerships, including platform and IP partnerships.

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“Josh’s experience and knowledge of the North American market will be invaluable to us and open the doors to many upcoming opportunities and collaborations where we can develop the FunPlus brand and products of the future”

“Josh’s experience and knowledge of the North American market will be invaluable to us and open the doors to many upcoming opportunities and collaborations where we can develop the FunPlus brand and products of the future,” said Bob Slinn, Vice President of Business Development, FunPlus. “FunPlus’ ambition is to continue to work with the top companies in the mobile and gaming industry in North America, giving us precedence in California and other locations close to the HQ of key platform and IP partners. We’re delighted to have Josh spearheading that work at the company.”

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Prior to joining FunPlus, Burns was the founder of DigitalDevConnect, partnering with leading companies in the mobile and gaming space around the world including Zynga, Ludia, Viber, Chukong Technologies and countless others to help grow their partnerships and other key business areas. Burns also served as co-founder of the US office and product management team at 6waves, where he managed and launched over 100+ apps from top developers such as Kabam, Nexon & Atari and games based on top IPs from Disney, Dungeons & Dragons, Starz and the BBC. As well, he worked at Electronic Arts in EA’s Pogo.com division, focusing on product management, customer insights, analytics and new platform strategy.

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