NetworkNewsWire Announces Publication on Gamification and Entertaining Features Morphing Web Visitors Into Loyal Customers

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NetworkNewsWire (“NNW”), a multifaceted financial news and publishing company, today announces the publication of an editorial featuring DeepMarkit Inc. (TSX.V:MKT) (OTCQB:MKTDF), a client of NNW and gamification technology company inventing new ways to engage consumers and other audiences.

To view the full publication, titled “E-Commerce Growth Potential Supercharged by Gamification,” visit: http://nnw.fm/g1Ceg

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Gamify has been winning over merchants due to ease of setup, the multiple brandable game types available and the ability to offer enticing, tailorable rewards using custom odds. As is evident from the demo, gameplay and potential rewards are made accessible to the user upon simply supplying an email address. Such approaches to the implementation of gamified customer conversion technology have seen great successes in recent history and are continuing to find favor due to their readily observable efficacy. A key element in all of this appears to be an inherent human compulsion to play games and solve puzzles, due in part it seems to the kinds of direct cognitive and creative benefits such activity can produce.

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The DeepMarkit team is reportedly hard at work developing what users have asked for, with more games, gamified surveys and an even richer feature set to be launched with the paid version of the app coming out in coming months. Gamify currently supports full customization of all text fields, making the solution a perfect fit for multilanguage deployment around the globe. Hence the recent partnership with ITN International, which works directly with corporate event producers, marketing agencies, tradeshow managers and exhibitors across six continents.

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